![]() Sure they aren't something you're going to waste hours of your life away on, but mini-games are a great part of Mortal Kombat's identity. The Krypt offers a good alternative mode to grab some time to breathe from the usual gameplay, but it also offers its own issues that we'll get to later. There's klassic towers that have you fighting up the standard arcade ladders, towers of time that have you battling up endless ladders with twists in the bouts and Konquest where you fight through regular fights and are rewarded with a cutscene. MK11 is comprised of a series of fighting ladders with slightly different variations. ![]() From the very first iteration, there was Test Your Might where you had to break boards, and by MKX it was a series of unique items to try and crush beneath your palm with brutal deaths for your character should you fail.ĭeadly Alliance introduced Test Your Sight, Deception had Chess and Puzzle Fighting and Armageddon even had a Mario Kart racing clone as an extra mode. ![]()
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